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Sandy petersens cthulhu mythos 125

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a bonus or penalty on this saving throw based on the IMPOSSIBLE ARITHMETIC brightest level of illumination in its space: supernatural School divination; Level cleric 3, medium 2, psychic 3, sorcerer/wizard Casting Time 10 minutes Components V, S, M (an offering to the Great Old Ones; see text) Range personal Target you Duration Instantaneous darkness (+3), darkness (+2), dim light (+1), normal light (+0), bright light (–1) HIBERNATION OF ITHAQUA School universal [chaotic, evil]; Level druid 7, shaman 7, sorcerer/wizard Casting Time standard action Components V, S, M (a flawless emerald worth 5,000 gp) Range personal Target you Duration round Saving Throw none; Spell Resistance none You fall asleep for round You are helpless during that time and cannot be awakened You awaken at the end of your next turn with all your expended spell slots of 5th level and lower restored If you prepare spells, those slots have the same spells prepared as you previously had prepared in them truthful answer regarding the Mythos The material component is an offering to the Great Old Ones It is up to the GM to decide if the offering is acceptable— rarer or more obscure information requires more exotic offerings For example, a silver holy symbol of a Great Old One would be appropriate to learn a vague clue about the components required to cast a minor ritual or to learn one fact about a minor Mythos monster A scroll of a rare spell of 4th level would be suitable to learn about the goals, methods, or origins of a CR IMPLANT DARK YOUNG or lower creature A 1st-level wand or alchemical School conjuration (creation) [chaotic, evil]; Level cleric 6, druid 6, shaman 6, witch Casting Time standard action Components V, S Range close (25 ft + ft./2 levels) Target one living creature Duration instantaneous Saving Throw Fortitude negates; Spell Resistance yes curiosities worth at least 1,500 gp would be suitable You create a small boil on the target If the target succeeds at a Fortitude saving throw, the boil withers and falls off within one round If the target fails this save, the boil grows with amazing speed over the course of 1d4 rounds At that point, the target takes 1d6 points of bleed as an adolescent dark young of Shub-Niggurath (page 309) bursts from the boil in a shower of pus and blood The dark young attacks any creature besides a cultist of Shub-Niggurath or someone wearing an unholy symbol of Shub-Niggurath 118 You gain a glimpse of a terrible truth, receiving one to understand how to perform some rituals without having detailed instructions An exotic magic item or occult art object worth 3,000 gp would be a suitable offering to learn the likely weaknesses of a CR 15 monster or deduce what Great Old One a secretive cult is likely trying to summon based on a few clues INTERPLANETARY TELEPORT School conjuration (teleportation); Level cleric 9, psychic 9, sorcerer/wizard Casting Time standard action Components V Range personal and touch Target you and touched objects or other touched willing creatures Duration instantaneous Saving Throw none and Will negates (object); Spell Resistance no and yes (object) Source Pathfinder Roleplaying Game: Ultimate Magic

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