RemortificationM: Revive a recently dead creature for rounds 5th-Level Witch Spells Transport to Yondo: Send target away for 1d4 rounds; it returns suffering from shrivel spell 6th-Level Witch Spells Dream Sending of Cthulhu: As nightmare, but victim gains an insanity Implant Dark Young: Dark young grows from target after 1d4 rounds 7th-Level Witch Spells Curse of Yig: Target traitor's limb becomes a viper determined to kill the target and anyone else who knows your secret Dread Curse of Azathoth: Touched creature's ability scores become 9th-Level Witch Spells Cursed Slumber: Target sleeps permanently, grants bonus to arcane and psychic spells Ferox: Target's Strength matches nearby foes (maximum 30) Spell Descriptions Spells that name a Great Old One are generally difficult to find outside the faith and might require spell research for others to cast ANCIENT SORCERY OF SERPENTFOLK School universal; Level sorcerer/wizard Casting Time round Components V, S, M (a spell component pouch worth at least gp) Range close (25 ft + ft./2 levels) Target one sorcerer/wizard spell (or spell-like ability) of a lower spell level or one other spell (or spell-like ability) of no more than half this spell's spell level Duration round/level Saving Throw none; Spell Resistance no You duplicate the target ongoing spell or spell-like ability as if you had cast it, using the save DC and spell level for ancient sorcery of the serpent folk and your 114 own caster level and statistics Targets of the duplicated spell get saving throws and spell resistance as normal as listed in the duplicated spell's description The targeted spell must be ongoing or, if it was instantaneous, must have been cast no more than round before you began casting ancient sorcery of serpentfolk COMMAND OF THE BLOODY TONGUE School necromancy; Level antipaladin 3, bloodrager 3, cleric 4, druid 4, shaman 4, spiritualist 4, witch Casting Time standard action Components V, S, M (a drop of your own blood drawn by biting your tongue) Range close (25 ft + ft./2 levels) Target one living creature Duration round/level (maximum 15 rounds) Saving Throw Fortitude negates; Spell Resistance yes As part of casting the spell, you must damage your tongue (typically with a bite) to draw blood, dealing yourself point of damage Any damage the target takes also causes 1d6 points of bleed in addition to its other effects The bleed does not stack with itself or other sources of bleed If the target has or gains the dying condition, it cannot be stabilized while this spell lasts Only by restoring the victim to or more hit points can the dying condition be removed CONSUME LIKENESS School transmutation (polymorph); Level alchemist 5, magus 5, sorcerer/wizard Casting Time standard action Components V, S Range touch Target creature touched Duration hour/level Saving Throw Fortitude negates; Spell Resistance yes The face and appearance of the target change into the face and appearance of another creature of the same size and creature type that you clearly recall from memory The target creature gains an enhancement bonus of up to +4 or penalty of up to -4 as appropriate to bring its Strength, Dexterity, and Constitution scores toward