Feats Arcane Strike, Combat Casting, Combat Expertise, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Toughness Skills Bluff +29, Heal +25, Intimidate +32, Knowledge (arcana) +20, Knowledge (local) +27, Knowledge (nature) +20, Perception +22, Sense Motive +22, Spellcraft +30, Stealth +23, Swim +4, Use Magic Device +32 Languages Aklo, Common, Elder Thing, Mi-go, Yithian SQ witch's familiar (rat) Combat Gear staff of enchantment, wand of bestow curse (50 charges), wand of phantasmal killer (50 charges), wand of ray of enfeeblement (50 charges); Other Gear amulet of natural armor +5, bracers of armor +5, headband of mental prowess +6 (Int, Cha; adds ranks to Bluff, Knowledge [local], and Sense Motive), ring of protection +3, true seeing salve worth 1,000 gp SERPENT ALCHEMIST CR 12 XP 19,200 Serpentman alchemist APG NE Medium monstrous humanoid (shapechanger) Init +11; Senses darkvision 60 ft., scent; Perception +22 THRALL OF YOG-SOTHOTH CR 15 XP 51,200 Outer mutant human sorcerer 15 CE Medium aberration (augmented human) Init +5; Senses Perception +14 DEFENSE DEFENSE AC 27, touch 16, flat-footed 21 (+7 armor, +5 Dex, +1 dodge, +4 natural) hp 172 (15 HD; 6d10+9d8+99) Fort +14, Ref +18, Will +12; +6 vs poison Immune mind-affecting effects, poison, paralysis; SR 16 AC 25, touch 12, flat-footed 23 (+6 armor, +1 Dex, +1 dodge, +7 natural) hp 160 (15d6+105) Fort +15, Ref +9, Will +15 Defensive Abilities unusual anatomy (50%); Immune confusion, insanity, SR 25 OFFENSE Speed 30 ft Melee +1 dagger +20/+15/+10 (1d4/19–20), bite +19 (1d6–1 plus poison) Special Attacks bomb 17/day (5d6+8 fire, DC 22) Spell-Like Abilities (CL 5th; concentration +8) At will—ventriloquism 1/day—blur, dominate person (DC 18), major image (DC 16), mirror image, suggestion (DC 16) Alchemist Extracts Prepared (CL 9th) 3rd—cure serious wounds, displacement, fly, gaseous form, nondetection 2nd—barkskin, cure moderate wounds, detect thoughts (DC 20), invisibility, see invisibility, undetectable alignment 1st—cure light wounds, disguise self, expeditious retreat, identify, jump, shield, true strike S TAT I S T I C S 410 Skills Acrobatics +22, Bluff +18, Craft (alchemy) +30, Disguise +18, Knowledge (arcana) +26, Knowledge (history) +23, Knowledge (local) +23, Knowledge (nature) +20, Perception +22, Sense Motive +19, Spellcraft +26, Stealth +16, Use Magic Device +21; Racial Modifiers +4 Craft (alchemy) Languages Abyssal, Aklo, Common, Draconic, Infernal, Elder Thing, Mi-Go, Serpentman SQ alchemy (alchemy crafting +9, identify potions), change self (alter self, any humanoid), discoveries (acid bomb, fast bombs, precise bombs [8 squares], sticky poison [8 strikes]), gifted spellcaster, mutagen (+4/–2, +2 natural, 90 minutes), poison use, serpent's strike, swift alchemy, swift poisoning Combat Gear potions of cure light wounds (4), potion of invisibility; Other Gear +4 studded leather, +1 dagger, amulet of natural armor +1 Str 8, Dex 25, Con 23, Int 26, Wis 19, Cha 16 Base Atk +12; CMB +11; CMD 29 Feats Brew Potion, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Throw Anything, Weapon Finesse OFFENSE Speed 30 ft Melee rod of withering +11 (1d4 Str and 1d4 Con), bite +5 (1d6+1 plus grab) Special Attacks feed, long limbs (+10 ft.) Sorcerer Spell-Like Abilities (CL 15th; concentration +21) 9/day—acidic ray (1d6+7 acid) Sorcerer Spells Known (CL 15th; concentration +21) 7th (4/day)—insanity (DC 24), finger of death (DC 24), plane shift (DC 24) 6th (7/day)—disintegrate, mass suggestion (DC 23), plant shape II, veil 5th (7/day)—dominate person (DC 22), feeblemind (DC 22), mind fog (DC 22), polymorph, teleport 4th (7/day)—beast shape II, black tentacles, dimension door, greater invisibility, stoneskin 3rd (7/day)—dispel magic, displacement, fireball (DC 20), stinking cloud (DC 20), tongues 2nd (8/day)—alter self, detect thoughts (DC 19), mirror image, see invisibility, scorching ray, web (DC 19)