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Sandy petersens cthulhu mythos (1) 90

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III Character Options that selected ally are considered to be flanking the foe Feast on Memories (Su): A necrophage can until the start of the prowler’s next turn or until the maintain more insight bonuses from the feast on flesh creature whose space the prowler shares moves out of ghoul ability The necrophage’s maximum number of that space, whichever comes first insight bonuses increases to half his alchemist or rogue This ability replaces improved uncanny dodge Mythos Ghoul Mythos ghouls derive strength and knowledge alike from the corpses they consume, but some train to derive these benefits even from the living The following archetype is available to any Mythos ghoul alchemist APG or ghoul rogue Necrophage (Ghoul Alchemist or Rogue Archetype) level (minimum 1) plus his Intelligence modifier This ability replaces Throw Anything for alchemists or trapfinding for rogues Feed on Living Thought (Su): Although a necrophage prefers the flavor of dead meat and dry bone, he can also absorb fragments of the minds of living creatures he damages with his bite attack A number of times per day equal to his class level + his Intelligence modifier, a necrophage may feed on living thought; he must choose to activate this ability when he attempts a bite attack against a living foe as part of the action taken to make the bite attempt If he All ghouls gain more than sustenance from feasting misses, that use of feed on living thought is wasted on the flesh and bones of the dead The eerie act If he hits, his bite inflicts an additional 1d6 points of of digesting the flesh of thinking people implants damage This bonus damage increases by 1d6 at every fragments of memories and lore in the feasting ghoul’s odd-numbered level, to a maximum of 10d6 points of mind In most cases, these memories are ephemeral, extra damage at 19th level This additional damage is like dreams remembered through a haze of pleasant the result of wracking psychic pain caused by the bite euphoria, with certain key elements periodically attack, and is a mind-affecting effect A creature bitten coming into sharp focus as the ghoul concentrates is also sickened for round Rogue talents and other These glimpses into the memories and knowledge of the dead are not enough for the necrophage, whose abilities that add to sneak attack also add to feed on living thought techniques are available only to ghoul rogues or When the necrophage successfully feeds on living alchemists Alchemists who take this archetype eschew thought, he gains the benefits of his feed on flesh the bombastic explosives utilized by most of their kind ability Alternately, he may attempt to extract a specific and instead focus on harnessing the memories and bit of information or knowledge from the target, as knowledge stored in the bodies of the dead Rogues if he had used detect thoughts to successfully scan the reject the study of tactical anatomy in favor of this creature’s surface thoughts The target makes a saving more esoteric pursuit throw against DC = 10 + 1/2 the necrophage’s class While a necrophage isn’t required to take the Erudite level + the necrophage’s Constitution modifier If it Feaster feat (page 76), some of the archetype’s succeeds, any insight bonuses granted by feed on flesh abilities expand upon that feat are halved and no specific information or knowledge is gained from the target 83

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