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Sandy petersens cthulhu mythos (1) 74

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III Character Options Bloodline Arcana: Whenever you cast a calling or attacking your apparent enemies equal to 60% + 2% summoning spell, the conjured creatures each gain a per sorcerer level Otherwise, it attacks your apparent deflection bonus to AC equal to the spell level allies—it does not target you unless it opposes you and Bloodline Powers: Yog-Sothoth sorcerers take on a strange, writhing aura when using their powers Proboscis (Su): Starting at 1st level, you can grow cannot locate any of your allies If the spell is at least 8th level, instead an uncontrolled outer abomination (page 362) appears a mouth on a stalk from any part of your body as a Endless Magic (Ex): At 15th level, you gain an extra swift action This is a primary bite attack that deals 7th-level sorcerer spell slot At 18th level, this spell slot 1d6 points of damage if you are Medium (1d4 if you migrates up one spell level, becoming an extra 8th-level are Small) At 5th level, the bite overcomes damage spell slot reduction as if it were magic At 7th level, you gain a Living Gate (Ex): At 20th level, your body is infused +2 bonus on combat maneuver checks to grapple with with interdimensional energies You gain the aberration the mouth At 11th level, you can make a free combat type and are no longer affected by spells and abilities maneuver check to grapple a creature you hit with the that specifically target other creature types You gain bite attack You can use this ability a number of rounds spell resistance 30 against unwanted abjuration spells per day equal to + your Charisma modifier These For you, dimension door has a casting time of move rounds need not be consecutive action Once per day, when you cast a summoning Flickering Gate (Su): At 3rd level, you can open a portal connecting two points you can see within feet per sorcerer level of each other and within that range of you until the end of your next turn as a standard action Each portal is a transparent 5-foot cube that does not interfere with movement or effects You (and only you) can move from within one cube to within the other by using 10 feet of movement (as if moving feet into difficult terrain) If a creature begins its turn in spell or gate, you can change the casting time to swift action Witch Some witches use dark rites to access the hidden knowledge and powers of the grave The following archetype is available to any witch APG, but is primarily used by Mythos ghouls Grave Witch (Witch Archetype) either location, it falls into the other location unless it To the ghoul, the magic inherent in a dead body is succeeds at a Reflex saving throw against DC 10 + 1/2 obvious Any ghoul can absorb some of a dead body’s sorcerer level + Charisma modifier If the destination is memories through the act of consuming the flesh dangerous, the creature gains a +4 bonus on its saving and bone Only certain ghouls realize that graveyards throw You can use this ability once per day at 3rd level, themselves are potent repositories of magic These twice per day at 11th, and three times per day at 17th ghouls become witches who focus their studies on Reckless Summoning (Ex): At 9th level, you can cast the spiritual energies and latent power of graveyards, summoning spells with a casting time of round as a and can speak to the accumulated knowledge in the standard action When you and the spell is at least boneyard through an agent–a skull that serves as a 4th level, an uncontrolled outer mutant (page 359) familiar is also summoned adjacent to you and has a chance of 67

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