of a suggestion spell, asking the victim to accept another act of passion from the succubus The victim must succeed on a DC 22 Will save to negate the suggestion The DC is 22 for the Fortitude save to remove a negative level These save DCs are Charisma-based Energy Resistance, Acid, Cold, and Fire (10) Flight (50 feet, Average) Gifted Adept Charm Person gets +1 CL Immunity to Electricity, Fire, and Poison Ioun Stone (pearly white spindle) Regenerate point of damage per 10 minutes Manipulator Associated School: Enchantment Necromancy She must spend slots to cast spells from the Necromancy school Piercing Spell Affected spell treats creatures with SR as having an SR of lower Profane Gift (1/day) (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for full round The target gains a +2 profane bonus to an ability score of his choice A single creature may have no more than one profane gift from a succubus at a time As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it) A profane gift is removed by dispel evil or dispel chaos The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save) Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch Speak with Animals (Ex) Her familiar can communicate with animals similar to itself Speak With Familiar (Ex) She can communicate verbally with her familiar Spell Focus Enchantment spells have +1 to their save DC Spell Resistance (18) She has Spell Resistance Telepathy (100 feet) (Su) Communicate telepathically if the target has a language The Vermilion Crater The following statistics block defines the creature found inside the structure within the Vermilion Crater Creature of the Crater This strange beast is a true nightmare, with six insect-like legs, four large reptilian arms, two smaller humanoid arms that flail from the center of its chest, three hairless humanoid heads painfully melted together, and a long spine-covered tail 12 Creature of the Crater CR 10 XP 9,600 CN Large magical beast Init –1; Senses darkvision 60 ft., low-light vision; Perception +23 Defense AC 24, touch 8, flat-footed 24 (–1 Dex, +16 natural, –1 size) hp 127 (15d10+45) Fort +12, Ref +8, Will +6 Offense Speed 30 ft., climb 20 ft Melee claw +19 (1d6+5/19–20), tail +19 (2d6+5/19–20) Space 10 ft.; Reach 10 ft Spell-Like Abilities (CL 10th; concentration +6) 3/day—animate dead (vermilion corpse only) statistics Str 21, Dex 8, Con 16, Int 7, Wis 12, Cha Base Atk +15; CMB +21; CMD 30 Feats Alertness, Bleeding Critical, Cleave, Critical Focus, Improved Critical (claw), Improved Critical (tail), Improved Natural Attack (claw), Power Attack Skills Climb +13, Perception +23, Sense Motive +3 Languages unknown, telepathic communication with vermilion fungus ecOlOgy Environment Vermilion Crater Organization solitary Treasure triple Vermilion Fungus Zombie This animated corpse rises from the stones, a red haze of some kind swarming around its decayed flesh Vermilion Fungus Zombie XP 400 N Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 Defense AC 12, touch 10, flat-footed 12 (+2 natural) hp 13 (3d8) Fort +1, Ref +1, Will +3 Immune undead traits Offense Speed 30 ft Melee slam +6 (1d4+6 plus vermilion fungus) Special Attacks death burst statistics CR